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<gbutton></gbutton>
Provided by module: GButton
Creates graphical buttons.
Attributes
- pagebgcolor="color"
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- bgcolor="color"
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Background color inside and outside button.
<gbutton bgcolor='lightblue'>Background</gbutton>
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- textcolor="color"
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Button text color.
<gbutton textcolor='#ff6600'>Text</gbutton>
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- frame-image="path"
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Use this XCF-image as a frame for the button. The image is required
to have at least the following layers: background, mask and
frame.
- alt="string"
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Alternative button and alt text.
- href="uri"
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Button URI.
- textstyle="{normal, condensed}"
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Set to normal or condensed to alter text style.
- width="number"
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Minimum button width.
- align="{left, center, right}"
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Set text alignment. There are some alignment restrictions: when text
alignment is either left or right, icons must
also be aligned left or right.
- state="{enabled, disabled}"
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Set to enabled or disabled to select button state.
- icon-src="URI"
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Fetch the icon from this URI.
- icon-data=""
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Inline icon data.
- align-icon="{left, center-before, center-after, right}"
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Set icon alignment.
left
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Place icon on the left side of the text.
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center-before
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Center the icon before the text.Requires the align='center' attribute.
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center-after
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Center the icon after the text. Requires the align='center' attribute.
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right
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Place icon on the right side of the text.
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<gbutton width='150' align-icon='center-before'
icon-src='internal-roxen-help'>Roxen 2.0</gbutton>
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<gbutton width='150' align='center' align-icon='center-after'
icon-src='internal-roxen-help'>Roxen 2.0</gbutton>
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- valign-icon="{above, middle, below}"
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Set icon vertical alignment. Requires three horizontal guidelines in the
frame image. If set to above the icon is placed between the first
and second guidelines and the text between the second and third ones. If
set to below the placement is reversed. Default value is
middle.
- font="fontname"
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- format="{gif, jpeg, png, avs, gmp, bd, hrz, ilbm, psx, pnm, ps, pvr, tga, tiff, wbf, wbmp, xbm, xpm}" (gif)
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The format to encode the image to. The formats available are:
Acronym | Acronym interpretation |
gif
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Graphics Interchange Format (might be missing in your roxen)
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jpeg
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Joint Photography Expert Group image compression
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png
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Portable Networks Graphics
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avs
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Advanced Visual Systems Inc. image format
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bmp
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Windows BitMaP file
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gd
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Internal format used by libgd
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hrz
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HRZ is (was?) used for amatuer radio slow-scan TV.
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ilbm
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Interchangeable File Format: interleaved bitmap
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pcx
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Zsoft PCX file format (PC / DOS)
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pnm
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Portable AnyMap
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ps
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Adobe PostScript file
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pvr
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Pover VR (dreamcast image)
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tga
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TrueVision Targa (PC / DOS)
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tiff
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Tag Image File Format
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wbf
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WAP Bitmap File (WAP 1.0)
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wbmp
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Wireless Bitmap Format (WAP 1.1-)
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xbm
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XWindows Bitmap File
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xpm
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XWindows Pixmap File
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- quant="number" (format dependant)
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The number of colors to quantizize the image to.
Default for gif is 32(+1 transparent), for most other formats
(except black and white) is it unlimited.
- dither="{none, random, floyd-steinberg}" (none)
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Choose the dithering method.
Method | Meaning |
none
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No dithering is performed at all.
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random
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Random scatter dither. Not visually pleasing, but it is useful for very high resolution printing.
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floyd-steinberg
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Error diffusion dithering. Usually the best dithering method.
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- true-alpha
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If present, render a real alpha channel instead of on/off alpha. If
the file format only supports on/off alpha, the alpha channel is
dithered using a floyd-steinberg dither.
- background-color="color" (taken from the page)
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The color to render the image against.
- opaque-value="percentage" (100)
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The transparency value to use, 100 is fully opaque, and 0 is fully
transparent.
- cs-rgb-hsv="{0, 1}" (0)
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Perform rgb to hsv colorspace conversion.
- gamma="number" (1.0)
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Perform gamma adjustment.
- cs-grey="{0, 1}" (0)
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Perform rgb to greyscale colorspace conversion.
- cs-invert="{0, 1}" (0)
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Invert all colors
- cs-hsv-rgb="{0, 1}" (0)
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Perform hsv to rgb colorspace conversion.
- rotate-cw="degree" (0)
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Rotate the image clock-wise.
- rotate-ccw="degree" (0)
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Rotate the image counter clock-wise.
- rotate-unit="{rad, deg, ndeg, part}" (deg)
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Select the unit to use while rotating.
Unit | Meaning |
rad
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Radians
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deg
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Degrees
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ndeg
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'New' degrees (400 for each full rotation)
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part
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0 - 1.0 (1.0 == full rotation)
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- mirror-x="{0, 1}" (0)
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Mirror the image around the X-axis.
- mirror-y="{0, 1}" (0)
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Mirror the image around the Y-axis.
- scale="fact" (1.0)
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Scale fact times. (0.5 -> half size, 2.0 -> double size)
- scale="x,y"
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Scale to the exact size x,y. If either of X or Y is zero, the image
is scaled to the specified width or hight, and the value that is zero
is scaled in proportion to the other value.
- max-width="xsize"
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If width is larger than 'xsize', scale width to 'xsize' while
keeping aspect.
- max-height="ysize"
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If height is larger than 'ysize', scale height to 'ysize' while
keeping aspect.
- span-width="xsize"
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If width is larger than 'xsize', scale width to 'xsize' while
keeping aspect. If width is smaller than 'xsize', extend width
to 'xsize' by filling the new space with current background color.
- span-height="ysize"
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If height is larger than 'ysize', scale height to 'ysize' while
keeping aspect. If height is smaller than 'ysize', extend height
to 'ysize' by filling the new space with current background color.
- x-offset="pixels" (0)
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Cut n pixels from the beginning of the X scale.
- y-offset="pixels" (0)
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Cut n pixels from the beginning of the Y scale.
- x-size="pixels" (whole image)
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Keep n pixels from the beginning of the X scale.
- y-size="pixels" (whole image)
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Keep n pixels from the beginning of the Y scale.
- crop="x0,y0-x1,y1" (whole image)
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Crop the image by specifying the pixel coordinates.
- jpeg-quality="percentage" (75)
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Set the quality on the output jpeg image.
- jpeg-optimize="{0, 1}" (1)
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If 0, do not generate optimal tables. Somewhat faster, but produces
bigger files.
- jpeg-progressive=="{0, 1}" (0)
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Generate progressive jpeg images.
- jpeg-smooth="0-100" (0)
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Smooth the image while compressing it. This produces smaller files,
but might undo the effects of dithering.
- bmp-bpp="1,4,8,24" (24)
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Force this number of bits per pixel for bmp images.
- bmp-windows="{0, 1}" (1)
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Windows or OS/2 mode, default is 1. (windows mode)
- bmp-rle="{0, 1}" (0)
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RLE 'compress' the BMP image.
- gd-alpha_index="color" (0)
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Color in the colormap to make transparent for GD-images with alpha
channel.
- pcx-raw="{1, 0}" (0)
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If 1, do not RLE encode the PCX image.
- pcx-dpy="0-10000000.0" (75.0)
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Resolution, in pixels per inch.
- pcx-xdpy="0-10000000.0" (75.0)
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Resolution, in pixels per inch.
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