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<cache>
<?cdata ?>
<cgi>
<clear-session>
<combine-path>
<crypt>
<debug>
<dice>
<eval>
<force-session-id>
<fsize>
<gauge>
<guess-content-type>
<hash-hmac>
<maketag>
<nocache>
<nooutput>
<noparse>
<?noparse ?>
<page-size>
<?perl ?>
<?pike ?>
<serve-static-resources>
<servlet>
<session>
<set-max-cache>
<trace>
<writefile>
<xml-rpc-call>

<dice/>

Provided by module: Tags: Additional RXML tags

Simulates a D&D style dice algorithm.


Attributes

type="string"(D6)

Describes the dices. A six sided dice is called 'D6' or '1D6', while two eight sided dices is called '2D8' or 'D8+D8'. Constants may also be used, so that a random number between 10 and 20 could be written as 'D9+10' (excluding 10 and 20, including 10 and 20 would be 'D11+9'). The character 'T' may be used instead of 'D'.