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<cache>
<crypt>
<debug>
<dice>
<eval>
<gauge>
<maketag>
<nooutput>
<noparse>
<?perl ?>
<?pike ?>
<set-max-cache>
<trace>

<dice></dice>

Provided by module: Additional RXML tags

Simulates a D&D style dice algorithm.


Attributes

type="string default=D6"

Describes the dices. A six sided dice is called 'D6' or '1D6', while two eight sided dices is called '2D8' or 'D8+D8'. Constants may also be used, so that a random number between 10 and 20 could be written as 'D9+10' (excluding 10 and 20, including 10 and 20 would be 'D11+9'). The character 'T' may be used instead of 'D'.